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Adding /usr/local/share/vavoom/basev/common/basepak.pk3 adding /opt/games/dos/STRIFE//strife1.wad adding /opt/games/dos/STRIFE//voices.wad Adding /usr/local/share/vavoom/basev/strife/basepak.pk3 Strife textures detected Strife textures detected Host name: uberneek.workgroup My IP address: 127.0.0.1 UDP Initialised TCP/IP address 127.0.0.1 Parsing DECORATE definition files Processing DECORATE scripts Unsupported flag oldradiusdmg in BossBrain Unsupported flag fixmapthingpos in KlaxonWarningLight Post-procesing Selected SDL sound device Configured audio device Driver: pulse Freqency: 44100 Channels: 2 Format: 8010 Selected SDL midi device Selected Linux CD audio device CD_Init: open of "/dev/cdrom" failed (123) Using 16 voices Selected SDL OpenGL rasteriser device Parsing effect defs No such sprite alco No such sprite alco Executing startup.vs Executing default.cfg Executing config.cfg Can't find autoexec.cfg Stencil buffer available 800x600x32. GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro NVS 510M/PCI/SSE2 GL_VERSION: 2.1.2 NVIDIA 280.13 GL_EXTENSIONS: - GL_ARB_color_buffer_float - GL_ARB_copy_buffer - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_draw_buffers - GL_ARB_ES2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_object - GL_ARB_get_program_binary - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_map_buffer_range - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_provoking_vertex - GL_ARB_robustness - GL_ARB_sampler_objects - GL_ARB_separate_shader_objects - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_shading_language_include - GL_ARB_shadow - GL_ARB_texture_border_clamp - GL_ARB_texture_compression - GL_ARB_texture_cube_map - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_non_power_of_two - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_swizzle - GL_ARB_timer_query - GL_ARB_transpose_matrix - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_S3_s3tc - GL_EXT_texture_env_add - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_Cg_shader - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_gpu_program_parameters - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_shader_objects - GL_EXT_separate_specular_color - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_compression_dxt1 - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_format_BGRA8888 - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_sRGB - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_x11_sync_object - GL_EXT_import_sync_object - GL_IBM_rasterpos_clip - GL_IBM_texture_mirrored_repeat - GL_KTX_buffer_region - GL_NV_alpha_test - GL_NV_blend_minmax - GL_NV_blend_square - GL_NV_complex_primitives - GL_NV_copy_depth_to_color - GL_NV_depth_clamp - GL_NV_fbo_color_attachments - GL_NV_fence - GL_NV_float_buffer - GL_NV_fog_distance - GL_NV_fragdepth - GL_NV_fragment_program - GL_NV_fragment_program_option - GL_NV_fragment_program2 - GL_NV_framebuffer_multisample_coverage - GL_NV_half_float - GL_NV_light_max_exponent - GL_NV_multisample_filter_hint - GL_NV_occlusion_query - GL_NV_packed_depth_stencil - GL_NV_pixel_data_range - GL_NV_point_sprite - GL_NV_primitive_restart - GL_NV_register_combiners - GL_NV_register_combiners2 - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_NV_texture_compression_vtc - GL_NV_texture_env_combine4 - GL_NV_texture_expand_normal - GL_NV_texture_lod_clamp - GL_NV_texture_rectangle - GL_NV_texture_shader - GL_NV_texture_shader2 - GL_NV_texture_shader3 - GL_NV_vertex_array_range - GL_NV_vertex_array_range2 - GL_NV_vertex_program - GL_NV_vertex_program1_1 - GL_NV_vertex_program2 - GL_NV_vertex_program2_option - GL_NV_vertex_program3 - GL_NVX_conditional_render - GL_OES_depth24 - GL_OES_depth32 - GL_OES_depth_texture - GL_OES_element_index_uint - GL_OES_fbo_render_mipmap - GL_OES_get_program_binary - GL_OES_mapbuffer - GL_OES_packed_depth_stencil - GL_OES_rgb8_rgba8 - GL_OES_standard_derivatives - GL_OES_texture_3D - GL_OES_texture_float - GL_OES_texture_float_linear - GL_OES_texture_half_float - GL_OES_texture_half_float_linear - GL_OES_texture_npot - GL_OES_vertex_array_object - GL_OES_vertex_half_float - GL_SGIS_generate_mipmap - GL_SGIS_texture_lod - GL_SGIX_depth_texture - GL_SGIX_shadow - GL_SUN_slice_accum Maximum texture size: 4096 Found GL_ARB_multitexture... Multitexture extensions found. Max texture units: 4 Max anisotropy 16.000000 Clamp to edge extension found. Found GL_ARB_vertex_shader, GL_ARB_fragment_shader... Shader extensions found. Shading language version: 1.20 NVIDIA via Cg compiler Max texture image units: 16 Max vertex uniform components: 1024 Max varying floats: 32 Max vertex attribs: 16 Max fragment uniform components: 2048 Found OpenGL 2.0 separate stencil methods Found GL_ARB_depth_clamp... Found GL_EXT_stencil_wrap... Found GL_ARB_vertex_buffer_object... Vertex buffer object extensions found. Found GL_EXT_draw_range_elements... Draw range elements extensions found. Reference not set to an instance of an objectThe error doesn't seem connected with a specific frame of the guard's death animation. Sometimes I simply have to go up the lift and see the two guards for it to crash. Other times I'm in the middle of firing at the first guard. Other times I've just killed the first guard. I presume there's some trigger being set off, possibly related to the mission target in his room? I also fetched SVN trunk and tried with it, but it fails to even load the game. I presume this is a known problem with the code on trunk. I'll post a separate bug report for that if you like? Nick